


Waypoint posted a list of the demands that Gearbox is demanding G2A adhere to.

"Gearbox Publishing will be doing their part to not directly support a marketplace that did not make the new public commitment to protecting customers and developers requested by Gearbox Publishing," said Gibson. "We do not control G2A's marketplace or where they may obtain keys from parties outside of Gearbox Publishing, but we can confirm that today we have begun executing on our extraction process."

Now facing the same issue with Bulletstorm, Gearbox's head of publishing Steve Gibson went online to issue a statement about the situation and made it clear that a list of demands were sent to G2A for them to follow through on. Gearbox had apparently come to some kind of agreement with G2A that it would clean up this issue before giving the company copies of special editions to sell on their site, but according to Gearbox, the company made no movement in changing the status quo. In fact, in a reddit AMA with G2A, one user showed how easy it was to bypass the new systems, which G2A didn't like and also didn't fix. But many remained skeptical as it didn't eliminate the root of the problem, which with the current pay structure, still doesn't fix the lingering problems that tinyBuild originally addressed. G2A made attempts starting in July 2016 to curb the problem and give publishers better access to their site's info that included sales and a better percentage. Last year the company were accused of key fraud by tinyBuild of having re-sellers using stolen credit cards to buy multiple game keys, which were sold on G2A for a profit, and accused G2A of creating "a black market economy" for Steam keys. G2A apparently screwed the pooch with Gearbox and the publisher is currently in the process of exiting their partnership with the distributor after failing to execute terms of their agreement over the release of Bulletstorm: Full Clip Edition.
